beyond-all-reason / beyond-all-reason/RecoilEngine

1393 Catch up may be broken on random maps

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#558 2 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
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Description

![screen00082](https://user-images.githubusercontent.com/1318249/209898658-65c5dc62-1a40-4b14-b0ac-e1ef1476c8ca.jpg)

Catching up was extremely laggy for a few minutes on a random map. FPS was 0 and the gap between my time and real time was increasing. The UHM seemed to be doing a lot in update, but the map appeared to be fully generated. Perhaps there is something redundant going on that could be improved.

Map: https://zero-k.info/Maps/Detail/61407

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the catch-up problem on the linked random map while profiling the update path, especially the UHM activity mentioned in the report. Trace why work continues after the map appears fully generated; done means catch-up no longer produces 0 FPS or an increasingly large gap between game time and real time.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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