beyond-all-reason / beyond-all-reason/RecoilEngine
1393 Catch up may be broken on random maps
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description

Catching up was extremely laggy for a few minutes on a random map. FPS was 0 and the gap between my time and real time was increasing. The UHM seemed to be doing a lot in update, but the map appeared to be fully generated. Perhaps there is something redundant going on that could be improved.
Map: https://zero-k.info/Maps/Detail/61407
Contributor guide
Research direction
Start by reproducing the catch-up problem on the linked random map while profiling the update path, especially the UHM activity mentioned in the report. Trace why work continues after the map appears fully generated; done means catch-up no longer produces 0 FPS or an increasingly large gap between game time and real time.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100