beyond-all-reason / beyond-all-reason/RecoilEngine

105-1393 TODO: fix fonts

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#555 9 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
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Forks
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Avg merge
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Merged PRs (30d)
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Description

![image](https://user-images.githubusercontent.com/1318249/209034483-4726c791-e1e0-4189-b19d-5a7e3c5e39e0.png)

![screen00080](https://user-images.githubusercontent.com/1318249/209034570-d5fd666c-8590-4d8b-bada-c4782aa86f55.png)

Might be map and widget dependent. I recall the start marker text being engine side though, so even luaui doing stuff shouldn't mess with it.

Contributor guide

Open the contributing guide

Research direction

Start with the two screenshots and investigate the reported font rendering around the map and widget-dependent areas. Check whether the start marker text is produced engine-side or by LuaUI; done means the affected fonts render correctly in those cases.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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