beyond-all-reason / beyond-all-reason/RecoilEngine

Upgradeable yardmap type 'b' doesn't work for spawned units

Open
#534 7 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

To recreate:
1. `/give armmex`
2. `/give armack`
3. Try to give a build order for an T2 mex on top of the T1 mex

The build placement grid will show that the T2 mex is not buildable. If the T1 mex is built rather than spawned, this problem does not exist.

Contributor guide

Open the contributing guide

Research direction

Reproduce the issue with `/give armmex` and `/give armack`, then compare T2 mex placement over a spawned T1 mex with placement over a normally built T1 mex. Start by tracing the upgradeable yardmap type `b` handling and build-placement grid checks; done means both cases allow the T2 mex build order.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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