beyond-all-reason / beyond-all-reason/RecoilEngine

Decouple pathing push mass and physics mass

Open
#526 5 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

Apparently units bias their mutual push behaviour by their relative masses. I would like to be able to tweak push behaviour in this way, but cannot as I already use the mass tag to define how resistant a unit is to impulse.

Contributor guide

Open the contributing guide

Research direction

No files or tests are named. Start by tracing where unit mass affects pathing push behaviour and where it affects physics impulse resistance, then identify the shared mass handling. Done means push behaviour can use a separate mass value without changing physics mass semantics.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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