beyond-all-reason / beyond-all-reason/RecoilEngine

Compress replays with LZMA2

Open
#505 7 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

LZMA2 already being used for maps, so i suggest use it for replays too.

Contributor guide

Open the contributing guide

Research direction

The issue names LZMA2 map compression and replay handling but no files or tests. First locate the existing map-compression path and the replay serialization entry point, then determine compatibility requirements and completion criteria before proposing the change.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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