beyond-all-reason / beyond-all-reason/RecoilEngine
Compress replays with LZMA2
Open
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
LZMA2 already being used for maps, so i suggest use it for replays too.
Contributor guide
Research direction
The issue names LZMA2 map compression and replay handling but no files or tests. First locate the existing map-compression path and the replay serialization entry point, then determine compatibility requirements and completion criteria before proposing the change.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100