beyond-all-reason / beyond-all-reason/RecoilEngine

torpedos do not respect the weaponacceleration tag

Open
#458 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 1h
Merged PRs (30d)
38

Description

torpedo speed acceleration is governed by turn rate and tracking, and not weaponacceleration.

Contributor guide

Open the contributing guide

Research direction

No file, test, or entry point is named. Locate the torpedo movement and weaponacceleration handling, then compare how acceleration currently uses turn rate and tracking. Done means torpedoes consistently respect the weaponacceleration tag, with a regression test covering the corrected behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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