beyond-all-reason / beyond-all-reason/RecoilEngine
torpedos do not respect the weaponacceleration tag
Open
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 1h
- Merged PRs (30d)
- 38
Description
torpedo speed acceleration is governed by turn rate and tracking, and not weaponacceleration.
Contributor guide
Research direction
No file, test, or entry point is named. Locate the torpedo movement and weaponacceleration handling, then compare how acceleration currently uses turn rate and tracking. Done means torpedoes consistently respect the weaponacceleration tag, with a regression test covering the corrected behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100