beyond-all-reason / beyond-all-reason/RecoilEngine

Feature Request: Allow creation of AllyTeams/Teams during runtime

Open
#363 11 comments 1 reaction 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

I'd like to see two new functions added for modders/gamedevs to be able to add team/allyteams during runtime:

CreateNewTeam(int allyTeamID) -> Creates a new team under allyTeamID
CreateNewAllyTeam() -> Creates a new allyteam.

An example use case for this would be to create a second neutral-hostile team without needing to modify startscripts when you cannot (like modding on ZK) or for modoption based ais (like zombies in ZK).

Contributor guide

Open the contributing guide

Research direction

Start by locating the runtime team and ally-team APIs and the entry points corresponding to CreateNewTeam(int allyTeamID) and CreateNewAllyTeam(). Check how existing teams are represented and created, then define and verify that modders can create both team types during runtime without changing startscripts.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.