beyond-all-reason / beyond-all-reason/RecoilEngine

Attack Bug: Only two attack commands to invalid targets get skipped per slow update

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Dominant language
C++
Stars
683
Forks
293
Avg merge
3d 2h
Merged PRs (30d)
40

Description

Dead targets/crashing aircraft get skipped in the attack queue, but only max 2 per SlowUpdate causing long queues (e.g. end game fighter/bomber battles) to get skipped too slow.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file or test is named. Start by searching the attack-queue handling and SlowUpdate logic for the limit of two invalid targets, then trace the relevant tests or add a focused reproduction. Done means dead targets and crashing aircraft are skipped promptly without valid attack commands being delayed.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
58/100

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