beyond-all-reason / beyond-all-reason/RecoilEngine
Attack Bug: Only two attack commands to invalid targets get skipped per slow update
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 683
- Forks
- 293
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
Dead targets/crashing aircraft get skipped in the attack queue, but only max 2 per SlowUpdate causing long queues (e.g. end game fighter/bomber battles) to get skipped too slow.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named. Start by searching the attack-queue handling and SlowUpdate logic for the limit of two invalid targets, then trace the relevant tests or add a focused reproduction. Done means dead targets and crashing aircraft are skipped promptly without valid attack commands being delayed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 58/100