beyond-all-reason / beyond-all-reason/RecoilEngine

Attack Bug: Crashing aircraft are still attack targets until next slow update

Closed
#3,347 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

Attack orders on crashing aircraft are not skipped, instead the attacker waits (and doesn't shoot) until the aircraft is dead or the next slow update, causing unnecessary opportunity shots.

Contributor guide

Open the contributing guide

Research direction

Start by tracing attack-order target validation for aircraft and compare the normal update path with the slow-update path described in the issue. Done means crashing aircraft are skipped immediately, so attackers do not wait without shooting until the aircraft dies or the next slow update.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
65/100

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