beyond-all-reason / beyond-all-reason/RecoilEngine
Attack Command: commander does not attack ticks, stops out of range
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
If I issue an attack command on ticks to a commander, the commander will not approach far enough and stop doing anything:
https://github.com/user-attachments/assets/06ee0f18-a460-4b28-9e91-b15a6237fa3c
Testing reveals that the probable cause is the underwater laser acquiring a hit, causing the commander to stop and then do nothing because the laser that can actually shoot at the tick is out of range. This is not fixed by #3241
Contributor guide
Research direction
No file or test is named. Reproduce the attack-command scenario against a tick, then trace how the underwater laser acquiring a hit affects commander movement and weapon range selection; done means the commander approaches far enough and attacks with the weapon that can reach the tick.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100