beyond-all-reason / beyond-all-reason/RecoilEngine

Attack Command: commander does not attack ticks, stops out of range

Closed
#3,329 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

If I issue an attack command on ticks to a commander, the commander will not approach far enough and stop doing anything:

https://github.com/user-attachments/assets/06ee0f18-a460-4b28-9e91-b15a6237fa3c

Testing reveals that the probable cause is the underwater laser acquiring a hit, causing the commander to stop and then do nothing because the laser that can actually shoot at the tick is out of range. This is not fixed by #3241

Contributor guide

Open the contributing guide

Research direction

No file or test is named. Reproduce the attack-command scenario against a tick, then trace how the underwater laser acquiring a hit affects commander movement and weapon range selection; done means the commander approaches far enough and attacks with the weapon that can reach the tick.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
48/100

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