beyond-all-reason / beyond-all-reason/RecoilEngine

buildgrids are kind of confusing

Open
#3,174 4 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

when terrain is blocking the status arent always accurate

Image
Image
Image

Contributor guide

Open the contributing guide

Research direction

Reproduce the buildgrid behavior with terrain blocking and compare the inaccurate statuses against the attached screenshots. Identify the buildgrid entry point and the status calculation it uses; done means blocked terrain produces accurate status indicators.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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