beyond-all-reason / beyond-all-reason/RecoilEngine
buildgrids are kind of confusing
Open
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
when terrain is blocking the status arent always accurate
Contributor guide
Research direction
Reproduce the buildgrid behavior with terrain blocking and compare the inaccurate statuses against the attached screenshots. Identify the buildgrid entry point and the status calculation it uses; done means blocked terrain produces accurate status indicators.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100