beyond-all-reason / beyond-all-reason/RecoilEngine

Allow checksum verification to be skipped

Open
#3,165 3 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

On Windows, checksum verification sometimes take a while (mostly noticed on low-end computers), causing players to disconnect from Beyond All Reason while loading a map (as such when they eventually load it looks like they're alone in a battle even thoug they're not). Even though checksum verification is a *very* good thing to have, the time it takes to load a map due to it makes making this check optional a necessity.

Contributor guide

Open the contributing guide

Research direction

No file, test, or entry point is named in the issue. Start by locating the Windows map-loading path that performs checksum verification and identify how an optional user setting could reach it. Done means checksum verification can be skipped when chosen, while the existing verification behavior remains available and loading no longer waits for that check in the skip case.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, operating-systems, performance
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
48/100

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