beyond-all-reason / beyond-all-reason/RecoilEngine
remove on/off active cmd for unfinished buildings
Open
enhancement
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 1h
- Merged PRs (30d)
- 38
Description
see https://github.com/beyond-all-reason/Beyond-All-Reason/issues/978
Contributor guide
Research direction
Start by reading the linked Beyond-All-Reason issue 978, since this issue contains no implementation details. Identify the relevant command handling entry point and any tests or reproduction steps described there; done means the on/off active command is no longer available for unfinished buildings without changing completed-building behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100