beyond-all-reason / beyond-all-reason/RecoilEngine

flipbook bug for CEGS

Open
#3,016 3 comments 0 reactions 0 assignees View on GitHub
area: CEG area: Graphics/Rendering bug
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

When more than one flipbooked ceg fires off at the same time, the flipbook has a split second where it shows the whole thing on all the explosions from what I can tell.

It is perfectly fine when it's just one tank firing it, but when more than one tank starts shooting, the impact just gets bugged out.

https://github.com/user-attachments/assets/32d76037-a569-4cfb-8b7a-8c17dbde7eae

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the attached flipbook effect with multiple tanks firing simultaneously, comparing it with a single-tank firing case. Trace the CEGS flipbook rendering path and use the reported behavior as the success criterion: simultaneous impacts should not briefly display the whole flipbook.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
48/100

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