beyond-all-reason / beyond-all-reason/RecoilEngine

Add `Script.GetName()` to LuaParser

Open
#2,962 0 comments 0 reactions 0 assignees View on GitHub
area: Lua API
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

See title. The function exists in other Lua envs. Ideally this would include the file being parsed (e.g. `LuaParser: resources.lua`) but even just returning `LuaParser` would be an improvement.

Contributor guide

Open the contributing guide

Research direction

Locate LuaParser and inspect how Script methods are exposed, then look for the existing GetName implementation in the other Lua environments mentioned by the issue. Confirm the parser name is returned, preferably with the parsed filename, and verify the behavior through the relevant Lua scripting tests if present.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
66/100

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