beyond-all-reason / beyond-all-reason/RecoilEngine

Projectile callins don't include weaponNum

Open
#2,429 0 comments 0 reactions 0 assignees View on GitHub
area: Lua API enhancement
Dominant language
C++
Stars
683
Forks
293
Avg merge
3d 2h
Merged PRs (30d)
40

Description

It is not possible for games to know which weaponNum a projectile refers to on projectile callins.

Ideally all projectile callins should include the weaponNum, if not possible then at least `ProjectileCreated` should, since that would allow games to track `projectileId <-> weaponNum`

Contributor guide

Open the contributing guide

Research direction

Start by tracing the projectile callin entry points, especially ProjectileCreated, and inspect how projectileId and weaponNum are currently handled. Determine whether weaponNum can be propagated to all projectile callins or at least ProjectileCreated; done when games can reliably identify the weapon associated with each projectile.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
api, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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