beyond-all-reason / beyond-all-reason/RecoilEngine

An old version of Total Atomic Power caused almost immediate desyncs on any engine

Open
#2,354 4 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
683
Forks
293
Avg merge
3d 2h
Merged PRs (30d)
40

Description

Figure out what is so special in that version of TAP and fix the respective desync possibilities engine side:
https://github.com/FluidPlay/TAP/releases/download/v2.x/TAP_v4.0.7.2.sdz

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the near-immediate desync with TAP_v4.0.7.2.sdz from the linked release, then investigate what is special about that version and trace the corresponding engine-side desync possibilities. Done means the old TAP version no longer causes these desyncs across engines and the fix is verified against the reproduction.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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