beyond-all-reason / beyond-all-reason/RecoilEngine
An old version of Total Atomic Power caused almost immediate desyncs on any engine
Open
- Dominant language
- C++
- Stars
- 683
- Forks
- 293
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
Figure out what is so special in that version of TAP and fix the respective desync possibilities engine side:
https://github.com/FluidPlay/TAP/releases/download/v2.x/TAP_v4.0.7.2.sdz
Contributor guide
Research direction
Start by reproducing the near-immediate desync with TAP_v4.0.7.2.sdz from the linked release, then investigate what is special about that version and trace the corresponding engine-side desync possibilities. Done means the old TAP version no longer causes these desyncs across engines and the fix is verified against the reproduction.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100