beyond-all-reason / beyond-all-reason/RecoilEngine
2025.03.9 Possible pathing/terrain regression
- Dominant language
- C++
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- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description

A player pointed out that these units spent too long trying to walk directly into some terrain. They spent seconds trying to follow unreachable intermediate waypoints that were 16 elmos away, rather than just move on. I don't recall seeing anything this bad before, so it might be a regression. In any case, it seems like a fixable behaviour.

Game: https://zero-k.info/Battles/Detail/2151283
Replay: [2025-04-12_17-10-48-952_Volcanic_Duet v0_2025.03.9.zip](https://github.com/user-attachments/files/19722413/2025-04-12_17-10-48-952_Volcanic_Duet.v0_2025.03.9.zip)
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