beyond-all-reason / beyond-all-reason/RecoilEngine

Harsh CEG line on the sea surface

Open
#2,162 0 comments 0 reactions 0 assignees View on GitHub
area: CEG
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

![Image](https://github.com/user-attachments/assets/f4e15103-7e96-4991-8a2b-05a826afd91e)

The white explosion cegs momentarily show a hard boundary.

![Image](https://github.com/user-attachments/assets/03574a53-1a78-432a-9b0c-fb67eedeb3c3)

Setup a shipheavyarty on Folsom Dam like so (seems to reproduce everywhere though).
![Image](https://github.com/user-attachments/assets/4d618840-5694-404b-a779-4365f3f1ba49)

Happens on 105-511 and 2025.03.8. Not a huge issue as it is not that noticeable.

Contributor guide

Open the contributing guide

Research direction

Reproduce the white explosion CEG effect by setting up a shipheavyarty on Folsom Dam, as shown in the issue images, and compare the behavior on the reported versions 105-511 and 2025.03.8. Trace the CEG rendering path responsible for the explosion and verify that the hard boundary on the sea surface is no longer visible.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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