beyond-all-reason / beyond-all-reason/RecoilEngine

Check CProjectileDrawer headless redundancy

Open
#2,159 0 comments 0 reactions 0 assignees View on GitHub
refactor
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

#2149 silences some error, but perhaps most of the work done by the projectile drawer is pointless and could be avoided. Could check other drawers similarly as well.

Contributor guide

Open the contributing guide

Research direction

Start by reading the context from #2149 and inspecting CProjectileDrawer in its headless usage. Determine which projectile-drawer work is redundant in headless mode, and record whether the same concern applies to other drawers.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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