beyond-all-reason / beyond-all-reason/RecoilEngine
Add ability to animate unsynced models
Open
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
Currently we can only draw binding poses, but there's no way to tie up the animation scripts nor API to draw it.
Contributor guide
Research direction
Start by locating the existing code for drawing binding poses and the animation scripts or API mentioned in the issue. Determine how unsynced models are represented and what interfaces would need to be connected. Done means unsynced models can be animated through the engine's supported scripts or API.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100