beyond-all-reason / beyond-all-reason/RecoilEngine

Add ability to animate unsynced models

Open
#2,157 0 comments 2 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

Currently we can only draw binding poses, but there's no way to tie up the animation scripts nor API to draw it.

Contributor guide

Open the contributing guide

Research direction

Start by locating the existing code for drawing binding poses and the animation scripts or API mentioned in the issue. Determine how unsynced models are represented and what interfaces would need to be connected. Done means unsynced models can be animated through the engine's supported scripts or API.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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