beyond-all-reason / beyond-all-reason/RecoilEngine
Let weapons auto-target allies
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 1h
- Merged PRs (30d)
- 38
Description
For things like healing beams or bursty reimplementation of nanolathe. Perhaps the existing sets of avoidX and collideX could be extended with targetX so that e.g. features could be targeted too (think zk puppy which could throw itself at reclaim).
Don't be fooled by the short description, this is a very large task.
Contributor guide
Research direction
No files, tests, or entry points are named. Start by locating the existing avoidX and collideX targeting or collision systems and determine how weapons select allies and features. Done should include support for ally auto-targeting for healing beams or nanolathe-like effects, with the broader targeting behavior defined.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100