beyond-all-reason / beyond-all-reason/RecoilEngine

Allow configureable update rate for infotex

Open
#210 2 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

Needs some work, ideally, ill put some lua callins to allow adjusting the rate at which varios infotextures are updated. The engine source seems to use fixed update steps, which are especially slow for large maps of 24x24.

The ones that need an update

1. LOS texture
2. Passability/buildability texture

Contributor guide

Open the contributing guide

Research direction

No files or tests are named. Start by locating the engine code that updates infotextures, then trace the LOS and passability/buildability update steps and the existing Lua integration points. Done means both texture update rates can be adjusted and the behavior is verified on large maps.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
game-dev, performance
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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