beyond-all-reason / beyond-all-reason/RecoilEngine

EngineCrash [2025.01.6] Desync with !cv joinAs <playername>

Open
#2,047 0 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
C++
Stars
683
Forks
293
Avg merge
3d 2h
Merged PRs (30d)
40

Description

[ClientGameState-1431723691-\[183-183\].txt](https://github.com/user-attachments/files/19375311/ClientGameState-1431723691-.183-183.txt)
[ClientGameState--1160408294-\[183-183\].txt](https://github.com/user-attachments/files/19375313/ClientGameState--1160408294-.183-183.txt)

[2025-03-15_20-08-56-860_Greenest Fields 1.3_2025.01.6-vehementi.zip](https://github.com/user-attachments/files/19375334/2025-03-15_20-08-56-860_Greenest.Fields.1.3_2025.01.6-vehementi.zip)

Report in progress. I'm trying to get a replay from another player.

Contributor guide

Open the contributing guide

Research direction

Start by reading the two attached ClientGameState logs and inspecting the 2025-03-15 replay archive for the !cv joinAs sequence. Compare the client states around the desync and obtain the additional player's replay mentioned in the report. Done requires a reproducible engine crash or desync with a confirmed cause and a regression test or verified fix.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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