beyond-all-reason / beyond-all-reason/RecoilEngine

Skybox cannot be darkened easily

Open
#1,912 0 comments 1 reaction 0 assignees View on GitHub
Dominant language
C++
Stars
683
Forks
293
Avg merge
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Merged PRs (30d)
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Description

`cont/base/springcontent/shaders/GLSL/CubeMapFS.glsl`

Could use a lua replacement as well like the infotexture shaders that are semi-customizeable by games.

Contributor guide

Open the contributing guide

Research direction

Start by reading cont/base/springcontent/shaders/GLSL/CubeMapFS.glsl and comparing it with the infotexture shaders referenced in the issue. Determine how skybox darkening should be exposed to games through Lua; done means the skybox can be darkened through the agreed customization path.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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