beyond-all-reason / beyond-all-reason/RecoilEngine
Skybox cannot be darkened easily
Open
- Dominant language
- C++
- Stars
- 683
- Forks
- 293
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
`cont/base/springcontent/shaders/GLSL/CubeMapFS.glsl`
Could use a lua replacement as well like the infotexture shaders that are semi-customizeable by games.
Contributor guide
Research direction
Start by reading cont/base/springcontent/shaders/GLSL/CubeMapFS.glsl and comparing it with the infotexture shaders referenced in the issue. Determine how skybox darkening should be exposed to games through Lua; done means the skybox can be darkened through the agreed customization path.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100