beyond-all-reason / beyond-all-reason/RecoilEngine
Remove redundant events from `wupget:UnsyncedHeightMapUpdate`
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
If a small rectangle completely fits within a big one it's sometimes sent redundantly anyway. Perhaps batch it or something.
What should happen to near-overlap (e.g. whether or not red+green should be merged to blue in the example below) is left unspecified.

Contributor guide
Research direction
Start by tracing the `wupget:UnsyncedHeightMapUpdate` event and how rectangle updates are queued or batched. Reproduce a case where a small rectangle is fully contained by a larger one, then define completion as eliminating the redundant event while preserving the currently unspecified near-overlap behavior until clarified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100