beyond-all-reason / beyond-all-reason/RecoilEngine

Feature states are visible through the fog of war

Open
#1,816 4 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

If a tree is reclaimed or a wreck created, all players can see this change, even if they have no visibly of that part of the map.

Contributor guide

Open the contributing guide

Research direction

Start by tracing the engine's fog-of-war visibility handling and the code paths that reclaim trees or create wrecks. Determine how those map changes become visible to players, then verify that players without visibility of the affected area no longer see the changes.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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