beyond-all-reason / beyond-all-reason/RecoilEngine
Feature states are visible through the fog of war
Open
bug
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
If a tree is reclaimed or a wreck created, all players can see this change, even if they have no visibly of that part of the map.
Contributor guide
Research direction
Start by tracing the engine's fog-of-war visibility handling and the code paths that reclaim trees or create wrecks. Determine how those map changes become visible to players, then verify that players without visibility of the affected area no longer see the changes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100