beyond-all-reason / beyond-all-reason/RecoilEngine

Spring.GetPlayerInfo: the 'desynced' return value (12th) is always false

Open
#1,728 1 comment 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
683
Forks
293
Avg merge
3d 2h
Merged PRs (30d)
40

Description

See the echo of playername +desync status below:

![image](https://github.com/user-attachments/assets/01676100-c81d-472a-bf13-1d0e0060aa0c)

Contributor guide

Open the contributing guide

Research direction

Start by tracing the Spring.GetPlayerInfo entry point and the implementation of its 12th return value, then reproduce the player-name and desync-status output shown in the issue image. Done means the desynced value reports the player's actual desync status instead of always returning false.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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