beyond-all-reason / beyond-all-reason/RecoilEngine
Spring.GetPlayerInfo: the 'desynced' return value (12th) is always false
Open
enhancement
- Dominant language
- C++
- Stars
- 683
- Forks
- 293
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
See the echo of playername +desync status below:

Contributor guide
Research direction
Start by tracing the Spring.GetPlayerInfo entry point and the implementation of its 12th return value, then reproduce the player-name and desync-status output shown in the issue image. Done means the desynced value reports the player's actual desync status instead of always returning false.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100