beyond-all-reason / beyond-all-reason/RecoilEngine

Make sure featureVisibility modrule applies only at spawn

Open
#1,678 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

Apparently features made visible via this modrule are just visible, period (i.e. `Spring.SetFeatureAlwaysVisible(featureID, false)` doesn't make them obey fog of war). Check whether this is the case and make the modrule just set the alwaysVisible state once at spawn.

Contributor guide

Open the contributing guide

Research direction

Start by tracing the featureVisibility modrule and the feature spawn handling in the engine. Verify whether Spring.SetFeatureAlwaysVisible(featureID, false) restores fog-of-war behavior, then confirm that the modrule sets the always-visible state only once at spawn and that later changes obey fog of war.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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