beyond-all-reason / beyond-all-reason/RecoilEngine
Add support for ellipsoid shields
- Dominant language
- C++
- Stars
- 683
- Forks
- 293
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
Currently, only spherical shields are supported. This leads to unwanted interactions between shields and bombers, where either the shield needs to have a tiny radius, or the bomber very high cruising altitude. Unfortunately, adjusting either of these will upset balance in other areas.
One possible workaround is to lower the shield in the y-axis and increase its radius, so that the portion above the ground is ellipsoid-like. However, this will create enormous unintended shielded areas if the shield generator is built at the top of a cliff or mountain.
Ellipsoid collision volumes are already supported, is it possible to extend this functionality to shields? The desire is only for a subset of ellipsoids - spheroids where x-axis = z-axis.
Contributor guide
Research direction
The issue names no files, tests, or entry points. Start by tracing existing shield collision handling and the ellipsoid collision-volume implementation; done means shields support spheroids with x-axis equal to z-axis without the unintended coverage described for elevated terrain.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100