beyond-all-reason / beyond-all-reason/RecoilEngine
"Get out of blueprint's way" constructor pathing issue
- Dominant language
- C++
- Stars
- 683
- Forks
- 293
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
### Description
Con building an Air lab.
https://github.com/user-attachments/assets/3d12017a-9918-4e27-bb1d-9a2be993709e
### Expected Behaviour
Moves top left.
### Actual Behaviour
Moves all the way down, because top side is blocked by con turrets?
### Reproduction steps
Cannot consistently reproduce. Encountered another bug which I'll present in another ticket.
### Other
_No response_
Contributor guide
Research direction
No source files, tests, or entry points are named, and the issue says the behavior cannot be consistently reproduced. Start by investigating constructor pathing for an Air lab blueprint near con turrets and establish a reliable reproduction; done means the constructor moves top left rather than all the way down when the top side is blocked.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100