beyond-all-reason / beyond-all-reason/RecoilEngine
Footprint decals reset on stutter-step
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
Spam rightclick and Stop, so the unit stutter-steps.
old (1821): there are gaps in places but it starts where it left off so the footprints look like a continuous ribbon.

new (2441): each little stutter-step "resets" the decal so there's lots of ugly cutoffs and irregularity.

Contributor guide
Research direction
Reproduce the reported behavior by rapidly right-clicking and stopping a unit to make it stutter-step, then compare the footprint decals with the old and new examples in the issue. Trace how decal continuity is handled across successive movement steps; done means stutter-stepping no longer resets the decal into irregular cutoffs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100