beyond-all-reason / beyond-all-reason/RecoilEngine
Large grid of building placements lags
Open
bug
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
There is already a BAR [issue](https://github.com/beyond-all-reason/Beyond-All-Reason/issues/2589) for this but I believe it is an engine optimization problem. When you use shift+alt to make a large grid of buildings the game goes to 1fps.
Contributor guide
Research direction
Start by reading the linked BAR issue 2589 and reproducing the reported case in RecoilEngine: use shift+alt to place a large grid of buildings while observing frame rate. Trace the engine-side building-placement path to identify the source of the slowdown; done means large grids no longer reduce the game to about 1 FPS.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100