beyond-all-reason / beyond-all-reason/RecoilEngine
Add Lua interface for dealing team-sourced damage
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 683
- Forks
- 293
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
Bill of materials to be done before starting this ticket:
- #1433
Add a Lua synced interface to deal damage which has no associated attacker unitID but is still sourced to a team (for endgame graphs and Lua callin purposes). Ideally it would be in Spring.AddUnitDamage but it already has a bunch of trash in its parameter list. Maybe impulse xyz could be shifted? A new function with a cleaner args list is fine too.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Complete prerequisite issue #1433 first. Then inspect the existing Spring.AddUnitDamage interface and determine how a synced Lua API can represent damage with a team source but no attacker unitID, while supporting endgame graphs and Lua callins. Done means the interface and argument design are agreed and the requested capability is available.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100