beyond-all-reason / beyond-all-reason/RecoilEngine

Let projectiles have a volume

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enhancement
Dominant language
C++
Stars
683
Forks
293
Avg merge
3d 2h
Merged PRs (30d)
40

Description

Let projectiles have a collision volume that is not just a point in space. It's fine if it has limitations, for example if it can only be a sphere and you can just specify a radius. Ideally the existence of this feature would not incur any perf penalty in the case where projectiles are still points.

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by locating the projectile collision handling and assess how a sphere radius could be represented without a performance penalty for point projectiles; done means projectiles support a configurable collision volume with documented limitations.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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