beyond-all-reason / beyond-all-reason/RecoilEngine
Let projectiles have a volume
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 683
- Forks
- 293
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
Let projectiles have a collision volume that is not just a point in space. It's fine if it has limitations, for example if it can only be a sphere and you can just specify a radius. Ideally the existence of this feature would not incur any perf penalty in the case where projectiles are still points.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the projectile collision handling and assess how a sphere radius could be represented without a performance penalty for point projectiles; done means projectiles support a configurable collision volume with documented limitations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100