beyond-all-reason / beyond-all-reason/RecoilEngine
Units ignore orders after the end of a demo
Open
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
It is broken back to 1821 and I have not tested earlier. I am pretty sure units used to be controllable after demos end. Now they can have orders but don't follow them.
Contributor guide
Research direction
No files, tests, or entry points are named. Reproduce the issue by issuing orders before and after a demo ends, then trace the unit-order handling across the demo transition. Done means units consistently follow valid orders after the demo ends, including the reported case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100