beyond-all-reason / beyond-all-reason/RecoilEngine

Units ignore orders after the end of a demo

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Dominant language
C++
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Description

It is broken back to 1821 and I have not tested earlier. I am pretty sure units used to be controllable after demos end. Now they can have orders but don't follow them.

Contributor guide

Open the contributing guide

Research direction

No files, tests, or entry points are named. Reproduce the issue by issuing orders before and after a demo ends, then trace the unit-order handling across the demo transition. Done means units consistently follow valid orders after the demo ends, including the reported case.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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