beyond-all-reason / beyond-all-reason/RecoilEngine

Build order draw position is not snapped to ground 105.1.1-582-gddec320

Open
#121 10 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

![image](https://user-images.githubusercontent.com/1318249/140598346-b6457f91-4db2-4f5d-813c-d6a1dac9533d.png)
![image](https://user-images.githubusercontent.com/1318249/140598353-57fb4a77-7794-4da5-bdfc-09370d84d5ad.png)

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the build-order drawing issue on version 105.1.1-582-gddec320 and compare the position shown in the attached screenshots with the ground height. Trace the build-order rendering path to identify why its position is not snapped to the ground; done means the draw position follows the terrain consistently.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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