beyond-all-reason / beyond-all-reason/RecoilEngine
`Spring.SetSquareBuildingMask` has poor x/z interface
- Dominant language
- C++
- Stars
- 683
- Forks
- 293
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
Bill of materials to be done before starting this ticket:
* awareness of #1579
----
It requires you to scale the x/z parameters by 16 (i.e. `Game.buildSquareSize`) manually. This requirement is obscure and mistake prone. You should be able to specify the actual x/z you want to affect without having to take internal implementation details into account.
Contributor guide
Research direction
Start with the Spring.SetSquareBuildingMask entry point and inspect how its x/z parameters are converted using Game.buildSquareSize. Read the awareness item in #1579 before deciding the intended coordinate behavior. Done means callers can provide the actual x/z area without manually scaling values by 16, with the relevant behavior verified by the project’s existing tests or reproduction path.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- api, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100