beyond-all-reason / beyond-all-reason/RecoilEngine

105-2191 Pathability visualisation does not match actual pathability

Open
#1,163 3 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement
Dominant language
C++
Stars
683
Forks
293
Avg merge
3d 2h
Merged PRs (30d)
40

Description

image

The tanks to the right of this wall cannot path over it, so the wall should be purple. This is just a niche visual bug. I don't want any change to what can path where. I don't know when the bug started, it is in 1821.

To reproduce

image

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce on map 59256 in the engine: press Alt+V, draw a thin line across the ramp while holding Alt, and wait for terraform to complete. Inspect the pathability visualisation entry point responsible for the wall colour. Done means the impassable wall is shown purple without changing which terrain units can path over.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.