beyond-all-reason / beyond-all-reason/RecoilEngine
105-2191 Pathability visualisation does not match actual pathability
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- C++
- Stars
- 683
- Forks
- 293
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
The tanks to the right of this wall cannot path over it, so the wall should be purple. This is just a niche visual bug. I don't want any change to what can path where. I don't know when the bug started, it is in 1821.
To reproduce
- Get this map https://zero-k.info/Maps/Detail/59256
- Press Alt+V
- Hold Alt and draw a thin line across the ramp.
- Wait for the terraform to complete.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce on map 59256 in the engine: press Alt+V, draw a thin line across the ramp while holding Alt, and wait for terraform to complete. Inspect the pathability visualisation entry point responsible for the wall colour. Done means the impassable wall is shown purple without changing which terrain units can path over.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100