beyond-all-reason / beyond-all-reason/RecoilEngine
Debug draw height
Open
enhancement
good first issue
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
Add a debug view to draw model height (can be just a ribbon from base upwards). Perhaps this can be added to `/debugcolvol` to avoid adding more modes (in particular Upspring shows height and colvol together).
Contributor guide
Research direction
Start by locating the /debugcolvol debug view and reading how it draws collision volumes. Add a model-height visualization there, such as a ribbon from the base upward, and verify that height and collision volume can be viewed together as described for Upspring.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100