beyond-all-reason / beyond-all-reason/RecoilEngine
Let synced luarules call `Script.LuaUI`
Open
Nobody has claimed this yet.
area: Lua API
enhancement
- Dominant language
- C++
- Stars
- 683
- Forks
- 293
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
The pattern where you have to SendToUnsynced first is silly, let synced luarules do that directly. Just have to make sure that return values are discarded.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Search for the implementation and call sites of Script.LuaUI, synced luarules, and SendToUnsynced, then trace how return values are handled. Confirm the intended direct call path and verify that any returned values are discarded without breaking existing synced-to-unsynced behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100