beyond-all-reason / beyond-all-reason/RecoilEngine
[low prio] `defs.lua` error with LuaMenu in background
- Dominant language
- C++
- Stars
- 683
- Forks
- 293
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
### User story
A modder uses LuaMenu (i.e. Chobby) to set up a skirmish room to test their mod (choose modoptions, pick map, add AI etc). But he is still a beginner and there is an error in his defs. When it crashes, this takes down Chobby as well and he has to setup the room again from scratch (wastes time, leads to mistakes if there need to be specific modoptions set, etc).
It could also be players exploring some rare modoption combination, which is worse because unlike the tinkering modder these people don't expect the possibility of a lobby crash.
Potentially this could also apply to other failures (corrupted map, archives missing entirely etc), I'm not sure how these are handled currently.
### The request
Make it so that exceptions are caught (and errors are otherwise handled) on a high enough level that LuaMenu survives a game/map load failure. Ideally there would be some sort of LuaMenu interface to get feedback on what happened but this is a "nice to have" optional thing since modders have infolog and it should be rare to have this happen to normal players.
Contributor guide
Research direction
Start by tracing LuaMenu through the game/map load path and reviewing how defs.lua errors, corrupted maps, and missing archives are currently handled. Confirm whether failures can be contained without taking down Chobby; done means LuaMenu survives a load failure, with feedback available if the existing interface supports it.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100