beyond-all-reason / beyond-all-reason/RecoilEngine
Consider a modrule: radar dots use basepos instead of midpos
Open
enhancement
good first issue
- Dominant language
- C++
- Stars
- 679
- Forks
- 290
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
With midpos it is possible to distinguish units by the height the dot floats at. A minor caveat is that this is likely to make dots drift into the ground so remember to take care of that.
Contributor guide
Research direction
No files, tests, or entry points are mentioned. Locate the radar-dot rendering and modrule handling, then trace how midpos and basepos are selected; done means radar dots distinguish unit height without drifting into the ground.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100