beyond-all-reason / beyond-all-reason/RecoilEngine

Consider a modrule: radar dots use basepos instead of midpos

Open
#1,036 0 comments 0 reactions 0 assignees View on GitHub
enhancement good first issue
Dominant language
C++
Stars
679
Forks
290
Avg merge
3d 2h
Merged PRs (30d)
40

Description

With midpos it is possible to distinguish units by the height the dot floats at. A minor caveat is that this is likely to make dots drift into the ground so remember to take care of that.

Contributor guide

Open the contributing guide

Research direction

No files, tests, or entry points are mentioned. Locate the radar-dot rendering and modrule handling, then trace how midpos and basepos are selected; done means radar dots distinguish unit height without drifting into the ground.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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