beyond-all-reason / beyond-all-reason/RecoilEngine
TODO: Modify main map data structures: heightmap, normalmap, etc. to use Morton access order for better cache coherency
Open
refactor
- Dominant language
- C++
- Stars
- 683
- Forks
- 293
- Avg merge
- 3d 2h
- Merged PRs (30d)
- 40
Description
https://github.com/Forceflow/libmorton
https://github.com/morton-nd/morton-nd
As possible helpers.
Contributor guide
Research direction
The issue does not name any files, tests, or implementation entry points. Start by locating the main map data structures referenced in the title, then review libmorton and morton-nd as possible helpers. Before implementation, define which structures change and how cache-coherency improvement will be measured.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, performance
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100