Using msaa with the DepthPrepass results in errors on webgl2
Open
A-Rendering
C-Bug
O-WebGL2
- Dominant language
- Rust
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Description
## Bevy version
807d6465d220015b8eacf4a51071b1165bb9d27f
## What you did
Tried to use the depth prepass with webgl2
## What went wrong
Got these errors:
Both Chrome & Firefox with: `wasm.js:394 panicked at 'Tex storage 2D multisample is not supported', [...]\.cargo\registry\src\index.crates.io-6f17d22bba15001f\glow-0.12.2\src\web_sys.rs:3141:9`
Tested by adding the `DepthPrepass` to the `3d_scene` example with MSAA enabled.
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