bevyengine / bevyengine/bevy

AssetServer::load_folder dont work on wasm and android.

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#9,591 1 comment 0 reactions 0 assignees View on GitHub
A-Assets C-Bug O-Android O-Web
Dominant language
Rust
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Description

## Bevy version

0.11.2
With flags: ["multi-threaded", "bevy_asset", "bevy_scene", "bevy_winit", "bevy_render", "bevy_core_pipeline", "bevy_sprite", "bevy_text", "bevy_ui", "subpixel_glyph_atlas", "png"]

## Relevant system information

Rust: 1.74.0-nightly (2cc50bc0b 2023-08-22)
Compilation targets: wasm32-unknown-unknown, armv7-linux-androideabi, aarch64-linux-android ,i686-linux-android, x86_64-linux-android

## What you did

Use AssetServer::load_folder in system on startup of my game.

## What went wrong

if i use AssetServer::load_folder its return nothing.
but if load resurce direcly all work fine.

## Additional information

Maby error in this:
.cargo\registry\src\index.crates.io-6f17d22bba15001f\bevy_asset-0.11.2\src\asset_server.rs:534 encountered an error while loading an asset: unsupported feature: core (probe): no suitable format reader found

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