many_lights cube is in different location on webgpu example
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- Rust
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Description
## Bevy version
0.11.0
## Relevant system information
Windows 11, Ryzen 5600X, AMD Radeon RX 6600
## What you did
Saw a cube in the webgpu many lights example that I didn't see when running on desktop
## What went wrong
I see the cube at the default resolution on webgpu. On desktop I have to make the window very wide to see the cube.
WebGpu

Desktop

## Additional information
One thing of note is that on desktop it always starts pointed at the center of the spiral. On webgpu, it starts pointed in a different direction.
Center of Spiral

Honestly not sure if this is a real issue or not, but figure I'd at least make an issue in case it was.
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Assessment
This issue has not been assessed yet.