bevyengine / bevyengine/bevy

SSAO distance from camera option

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#9,206 0 comments 0 reactions 0 assignees View on GitHub
A-Rendering C-Feature
Dominant language
Rust
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Description

## What problem does this solve or what need does it fill?

My game that I use operates on a bit of a different scale than the default Bevy game, and when enabling SSAO the distance that it stops rendering at is WAY too short.

## What solution would you like?

Add an option to configure the distance at which SSAO stops

## What alternative(s) have you considered?

None

## Additional context

![image](https://github.com/bevyengine/bevy/assets/35614515/708176fb-bee7-4470-8b27-0cddaca16418)

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