SSAO distance from camera option
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A-Rendering
C-Feature
- Dominant language
- Rust
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Description
## What problem does this solve or what need does it fill?
My game that I use operates on a bit of a different scale than the default Bevy game, and when enabling SSAO the distance that it stops rendering at is WAY too short.
## What solution would you like?
Add an option to configure the distance at which SSAO stops
## What alternative(s) have you considered?
None
## Additional context

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