Incorrect display of UiImage's texture when it has both transparent & solid parts
Open
A-UI
C-Bug
- Dominant language
- Rust
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Description
## Bevy version
Bevy 0.10.1
## What you did
I encountered a problem when I set up UiImage to display a texture with both transparent and solid parts.
This is how it should look like
And this is how it looks in Bevy
The problem disappears when I separate the sprite into two sprites: one is completely solid without transparent parts, and the other is with transparent parts only. I'm pushing one ImageBundle to the children of another and everything displays correctly
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Assessment
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