Some transparent objects look worse with depth/normal prepass in bistro
Open
A-Rendering
C-Bug
S-Needs-Investigation
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- Rust
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Description
## Bevy version 4ce37395da029eb8b58c78c32812fe8329a3a1a4
Some transparent objects look worse with the depth/normal prepass in bistro. Transparent things tend to look somewhat wrong either way. Some of this is probably because of the lack of OIT or some other solution for transparency order.
Prepass disabled:

Prepass enabled:

Test scene:
https://github.com/DGriffin91/bevy_bistro_scene
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